Introduction
Hengo is a node-based visual scripting tool for the Godot editor. You build game logic on a graph canvas of connected nodes, functions, variables, signals, states and actions, instead of writing GDScript by hand.
Hengo doesn’t ship a runtime interpreter: it compiles your graph to real GDScript, so the output is plain, readable code that runs with zero overhead.
Highlights
Section titled “Highlights”- Compiles to GDScript: the graph is the source; clean
.gdfiles are the build. - State machines: a first-class finite-state-machine system, drawn and edited on one canvas.
- Actions: Playmaker-style steps you drop on a state (see the Actions reference).
- Extensible: an action is a small GDScript file, so your project can add its own.
- Live debugger: watch execution flow across the graph while the game runs.
New here?
Section titled “New here?”- Installation, get the addon into your project.
- Your First Game, the guided path from an empty project to a small game, one idea per page.
- Core concepts, the vocabulary (collections, routes, flow vs data, states).
- Write a custom action, extend the library from your own project.