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Installation

  • Godot 4.7 (Forward+ or Compatibility). Hengo uses 4.7-era APIs, so older versions won’t run it.
  • No runtime dependencies: Hengo only touches the editor and generates plain GDScript.
  1. Download or clone Hengo from GitHub.
  2. Copy the addons/hengo/ folder into your project’s res://addons/ directory.
  3. Open Project → Project Settings → Plugins and enable Hengo.
Godot Plugins settings with Hengo enabled
Project Settings, Plugins tab, with Hengo toggled on.

Once enabled, a Hengo tab appears in the editor’s bottom panel. Click it to open the tool.

Hengo stores your work under res://hengo/:

  • res://hengo/collections/, your editable graph data (the source).
  • res://hengo/scripts/, the generated GDScript (the build) you attach to nodes.

The collections/ folder is hidden from Godot’s importer with a .gdignore (unless you turn on Development Mode). See Source & Build.

Hengo also creates res://hengo/macros/, where your project’s own custom actions go.

Start the guided path: Your First Game.